if not MobDamage then
  MobDamage = { };
end

--***********
--  ENGLISH
--***********

MOBDAMAGE_VERSION = "v3.0.0";

--announcements
MOBDAMAGE_STARTUP_MSG = "MobDamage " .. MOBDAMAGE_VERSION .. " loaded. /mdmg";
MOBDAMAGE_ENABLED = "MobDamage: enabled";
MOBDAMAGE_DISABLED = "MobDamage: disabled";
MOBDAMAGE_OPTIONSDISPLAY = { };
MOBDAMAGE_OPTIONSDISPLAY["DODGE"] = "MobDamage: Dodge is ";
MOBDAMAGE_OPTIONSDISPLAY["PARRY"] = "MobDamage: Parry is ";
MOBDAMAGE_OPTIONSDISPLAY["BLOCK"] = "MobDamage: Block is ";
MOBDAMAGE_OPTIONSDISPLAY["MISS"] = "MobDamage: Miss is ";
MOBDAMAGE_OPTIONSDISPLAY["RESIST"] = "MobDamage: Resist is ";
MOBDAMAGE_OPTIONSDISPLAY["ABSORB"] = "MobDamage: Absorb is ";
MOBDAMAGE_OPTIONSDISPLAY["IMMUNE"] = "MobDamage: Immune is ";
MOBDAMAGE_OPTIONSDISPLAY["DEFLECT"] = "MobDamage: Deflect is ";
MOBDAMAGE_OPTIONSDISPLAY["REFLECT"] = "MobDamage: Reflect is ";
MOBDAMAGE_OPTIONSDISPLAY["EVADE"] = "MobDamage: Evade is ";
MOBDAMAGE_OPTIONSDISPLAY["WHITEDAMAGE"] = "MobDamage: White damage is ";
MOBDAMAGE_OPTIONSDISPLAY["SPECIALS"] = "MobDamage: Specials are ";
MOBDAMAGE_OPTIONSDISPLAY["SHIELDS"] = "MobDamage: Magic Shields are ";
MOBDAMAGE_OPTIONSDISPLAY["NONDAMAGE"] = "MobDamage: Non-damage messages are ";
MOBDAMAGE_OPTIONSDISPLAY["DOTS"] = "MobDamage: DOTs are ";
MOBDAMAGE_OPTIONSDISPLAY["console"] = "MobDamage: Console display is ";
MOBDAMAGE_OPTIONSDISPLAY["ALPHACHANGE"] = "MobDamage: Alpha is set to ";
MOBDAMAGE_OPTIONSDISPLAY["lock"] = "MobDamage: Display mode lock is ";
MOBDAMAGE_OPTIONSDISPLAY["positionlock"] = "MobDamage: Console position lock is ";
MOBDAMAGE_OPTIONSDISPLAY["modifiers"] = "MobDamage: Modifiers are ";
MOBDAMAGE_OPTIONSDISPLAY["minimumdamage"] = "MobDamage: Minimum damage is ";
MOBDAMAGE_OPTIONSDISPLAY["minimumheal"] = "MobDamage: Minimum heal is ";
MOBDAMAGE_OPTIONS_OFF = "off";
MOBDAMAGE_OPTIONS_ON = "on";

--Useage
MOBDAMAGE_USEAGE = "Useage: \n";
MOBDAMAGE_USEAGE = MOBDAMAGE_USEAGE .. "/mdmg on|off\n";
MOBDAMAGE_USEAGE = MOBDAMAGE_USEAGE .. "To open the damage console type /mdmg console\n";
MOBDAMAGE_USEAGE = MOBDAMAGE_USEAGE .. "The console can be locked in position by typing /mdmg pos\n";
MOBDAMAGE_USEAGE = MOBDAMAGE_USEAGE .. "Set a minimum damage level with /mdmg mind 000\n";
MOBDAMAGE_USEAGE = MOBDAMAGE_USEAGE .. "Set a minimum healing level with /mdmg minh 000\n";